![]() Since Soundflower offers a straight forward method of communicating between applications on the Mac, there are a variety of situations where you can employ it. If you are hearing clicks or breakups, try increasing the buffer size of both applications (set within each application). If you want an application to send and receive audio through Soundflower, (for instance using Max/MSP to manipulate and return another application's audio) you must send and receive the audio on different audio channels or a feedback loop will be created. If more than one application is sending its output to the same channel, the audio will be mixed. Note that Soundflower's audio channels represent a global audio space. The 16-channel device is provided for more complex routing situations, and can be used with more than two applications simultaneously if the applications support audio routing to any channel, as Max/MSP does. If an application does not allow you to specify audio devices, you can make Soundflower the default input or output device inside the Sound panel in the System Preferences, or with the Audio MIDI Setup utility application. To send the output of one application to another, select Soundflower as the output device in the first application and Soundflower as the input device within the second application. The 2-channel device is sufficient for most situations. Soundflower presents itself as one of two audio devices (2ch / 16ch). Soundflower 1.3.1 requires Mac OS 10.2.8 or later. For troubleshooting, read a discussion here. Visit the Soundflower Google Code page for complete information including downloads, source, and issues. Soundflower is free, open-source, and runs on Mac Intel and PPC computers. Soundflower is easy to use, it simply presents itself as an audio device, allowing any audio application to send and receive audio with no other support needed. Soundflower is a Mac OS X (10.2 and later) system extension that allows applications to pass audio to other applications. The French Manual has also been updated by Philippe Bonin.Of course this list would not be complete unless I mentionedįree Inter-application Audio Routing Utility for Mac OS X The manual has been expanded as a result of these changes. Visual feedback has been updated to allow the user to simultaneously monitor the operations of declick, decrackle, and pitch detection. However, the maximum sensitivity (100) remains unchanged, for the benefit of users with older material. The detection and repair algorithms have been improved – with the new version it is much more likely that marginal and/or false repairs will amount to minor changes.įollowing user feedback, the sensitivity settings have been re-defined, with the new numbers (0–100) corresponding to lower sensitivity than in version 1.3.2. Both of these restrictions have been removed. The previous method for shellac (78) material involved both pre-mixing and post-filtering. The previous method for mono material, which simply pre-mixed to a single data stream, is replaced by independent treatment of the channels, followed by an automatic merge. There is a new algorithm for protection of brass instruments and other highly pitched material. The previous method of processing each channel as a single stream are still available as an option (with some improvements to the algorithms). There is a new processing method which splits the audio data (in each channel) into two streams, using the theory of wavelets. Some of the changes will be obvious (to existing users) from the interface. Version 2.0.1 (build 33c) released September 21, 2006:ĬlickRepair 2 is greatly changed and enhanced compared to the previous version 1.3.2. Version 2.0.2 (build 33d) released October 21, 2006:įixed bug which could cause processing to stall in some exceptional circumstances.
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